• battlefield hardline the majority of sniper rifles have a realistic gravity of 9.81 m/s² but a few have the standard 15.0 m/s² value applied see below . additionally the ro933 .300 blk carbine and mammoth gun both share a gravity value of 20.0 m/s² and for the nail gun pickup weapon it's 80 m/s² let's look at some theoretical examples of bullet-drop on

  • star wars jedi knight ii: jedi outcast the mark 2 design is much smaller, looking like a metal-shrouded tyre, with three pistons coming out of the rear and a small, limited traverse, laser turret attached on top. only two are encountered during the course of kyle's mission and they do not seem to last very long in combat. gnk power droid: essentially a walking battery which, unfortunately, cannot be used to recharge any of kyle's

  • mento's profile didn't care for the verbose story too much, but the game itself is solid with a moderate difficulty curve and some smart puzzle design, and i particularly liked the vaguely 'game and watch' visuals of the duochrome world. reveal the deep isn't much to look at, but as a tone piece it still hits the right notes.

  • age of empires: the rise of rome researching architecture increases the hit points and decreases the construction time of this wall. one of the earliest human setlements yet discovered is the city of jericho near the jordan river in modern isreal. this site from 7000 b.c. is remarkable for possessing a stone masonry wall, dry moat around the wall, and a tower. at an

  • age of empires ii: the age of kings stone walls were expensive and time-consuming to build but worth the cost when guarding valuable locations. one famous set of stone walls from the middle ages were those guarding the land approaches to constantinople. these walls withstood intermittent assault over a period of a thousand years. they were partly responsible for deflecting